Develop: Doctor Who Adventures
Thursday, 20 May 2010 - Reported by Chuck Foster
The Online Gaming Industry conference Develop takes place in Brighton this July, and will feature the development of the game Doctor Who Adventures as a subject for the Production Track Keynote:
Whodunnit: Bringing Doctor Who to a PC Near You
A Time Lord can move through history and space on a whim, but game production has a schedule and a budget. Make that project a truly collaborative cross-media effort -- and throw a revolutionary free episodic download model into the mix -- and Dr Who: The Adventure Games becomes one of the most ambitious projects in development in the UK today. Join the BBC's Controller Portfolio and Multiplatform, Vision Simon Nelson, legendary developer Charles Cecil, and Sumo Digital's Creative Evangelist Sean Millard to hear how they tackled the creative and organisational challenges of bringing TV's most beloved time traveller to life. What have Sumo's game developers learned from TV production, and how has the BBC found its latest foray into games? And how has Charles Cecil turned the BBC scriptwriter's stories into an immersive game narrative?
Charles Cecil recently discussed how the game is progressing on the BBC's Doctor Who website; the first episode is due to be released on the 5th June.A Time Lord can move through history and space on a whim, but game production has a schedule and a budget. Make that project a truly collaborative cross-media effort -- and throw a revolutionary free episodic download model into the mix -- and Dr Who: The Adventure Games becomes one of the most ambitious projects in development in the UK today. Join the BBC's Controller Portfolio and Multiplatform, Vision Simon Nelson, legendary developer Charles Cecil, and Sumo Digital's Creative Evangelist Sean Millard to hear how they tackled the creative and organisational challenges of bringing TV's most beloved time traveller to life. What have Sumo's game developers learned from TV production, and how has the BBC found its latest foray into games? And how has Charles Cecil turned the BBC scriptwriter's stories into an immersive game narrative?